Monday 11 November 2013

Revised Legion Armylist and thus models to be expected list.

XX Legion / Rhisienne, M42 
(total points: 1749pts)  

Primary Detachment


Lord Inquisitor Berthold Von Lochov, Cabal Emissary  (count as Inquisitor Coteaz #1 pts:100) 

“Berthold, the formidable off-spring of Terran Nobility cast aside as a child with fearsome psychic potential only to grow into a Lord Inquisitor of incredible magnetism, charisma and intellect, is perhaps the most dangerous man on Rhisienne. Von Lochov is a master strategist who’s worth is best measured in the deep respect he enjoys amongst the Astartes, but several forces beyond humanity hunt for his soul”

Articifier armour, bolt pistol, master-crafted nemesis thunder mace, frag / krak / psyk - grenades, imperial eagle
Independent character, I’ve been expecting you, Psyker (level 2), spy-network, stubborn.
dark excommunication, hammerhand, sanctuary or Divination-, Pyromancy-, Telekinesis-table 
“Ambassador of Rhisienne”

Inquisitor Eleni, Ordo Xenos  (Inquisitor #1 pts:79) 

“Inquisitor Valeria Eleni, former acolyte and discipline of Von Lochov, is what the Ordos call a Radical. The end justifies the means.”

Carapace Armour, Bolt pistol, force sword, frag / krak / psyk / psychotroke - grenades, 3 servo skulls
Independent Character, Psyker Mastery Level 1, Stubborn,


Legionnaires & operatives Jargassor and Ralf (count as purifier squad #10 pts: 295)

“When the God Emperor created his demigod generals and their Legions of super warriors he made them adaptable and all powerful, but he also designed each to perfect an aspect of warfare and to fulfill a unique role fitting to their Primarch’s character. The XX would be the Emperor’s Special Operations Forces, the most independent, secretive, clandestine, unorthodox and creative of all of his Legions.”

power armour, storm bolter, frag / krak / psyk - grenades
2 Falxes (Nemesis Halberds, seargent has one of them)
1 Nemesis Thunder Hammer
4 Psycannons
hammerhand, breath of the hydra
the aegis, brotherhood of the cabal, combat squads, fearless, preferred enemy (daemons) 

Rhino APC (#1 pts:40)
storm bolter, smoke launchers
The Aegis, Psychic Pilot, Fortitude


Emerald Guard, Von Lochov House Militia (count as henchmen warband #10 pts:98)

“The private army of a Noble house with access to Inquisitorial equipment and training from the Astartes, Loyal to the core, experienced and stubbornly fearless.”

6 Warrior Acolytes with bolters 30
- Master Leopold, Warrior Acolyte with storm bolter 8
3 Emerald guard firesupport servitors, 3 plasmacannons 60

Rh PDF Chimera APC (#1 pts:56)
2 Heavy bolters, smoke
amphibious, command vehicle

Stealth Team Damask (count as henchmen warband #4 pts:22)

“Dune Twists are master pathfinders - outcasts whose mutant elders have roamed the great desert for centuries of tribal wars and incredible hardships. Small teams are often lead by Legion agents and advisors”

Twists, flamer 14
Rich & Tusharat the Goggles; Warrior Acolytes 8

Rh PDF Chimera APC (#1 pts:56)
multi laser, heavy flamer, smoke
amphibious, command vehicle

Stealth Team Cobra (count as henchmen warband #3 pts:15)

“Legion agents, Hand picked from Imperial military and enforcement organizations to create mobile, independent teams of expert marksmen and demolition experts.”

Karsten, Anselm, Meinhard, Warrior Acolytes with bolters

Razorback APC (#1 pts:51)
twin heavy bolter
searchlight, psybolt ammo
The Aegis, Psychic Pilot, Fortitude

Stealth Team Effrit (count as henchmen warband #3 pts:15)

“Legion agents, Hand picked from Imperial military and enforcement organizations to create mobile, independent teams of expert marksmen and demolition experts.”

Ralph, Kranj & Egran, Warrior Acolytes with blotters

Leonard Delel, Rogue Trader  & The Formicarius (count as henchmen warband #8 pts: 109)

“The Charter or Rogue Trading is one of the oldest and most powerful legal documents in the Imperium of Man. Rogue Traders are tasked to push the boundaries of imperial trade and produce to uncharted and at times extremely high-risk / high return territories. Leonard Delel is an examplery one, ambitious, cunning and seemingly with seven lives to spend. Delel’s special expertise is in Xenotech and he is currently subject to an Inquisitorial investigation.”

Delel and the formicarius, 5 Death cult assassins
Shortfuse, Warrior Acolyte meltabombs 9
Chronodaem Mystic 10
1 Crusader 15, power axe


“Sparrow” Gun Cutter  (#1 Storm Raven pts: 255)

“Attack craft capable of rapid and clandestine insertions of infantry are an important part of XX operations and the legion employs a wide range of different craft, often custom equipped for specific missions. One of them, call sign “Sparrow” is a formidable gunboat and the personal cutter of Von Lochov.”

Twin-linked multi-melta, twin-linked assault cannon, mind strike missiles, Hurricane bolters, Psybolt ammunition
assault vehicle, power of the machine spirit, fortitude,…


XVJ32U22” Imperial Minerals Skitari Cyclops, Mars Pattern (#1 rifleman dreadnought pts:136)

“The Legio Cybernetica is a treasured facet of the Mechanicum. Since the great Crusade it has played its role among the noblest Astartes Legion. The Cyclops are incredibly destructive and mission specific robotic shells housing advanced machine-spirits. Cybernetica tech-priests engineer organic-synthetic minds from biological components to work as the neural system of these automatons. Cyclops form the Alfa strike component of the Imperial Minerals’ fighting arm”

Twin-linked auto-missilepods, with flux-core rockets
smoke, searchlight
the aegis, preffered enemy, psychic pilot, reinforced aegis, fortitude

Master Alpharius”, 1st Dreadnought,  (#1 Dread Knight pts:260)

“Master Alpharius, a Dreadknight Pattern dreadnought with teleporting technologies unlike anything the Forges of Mars can manufacture today, is a relic of immense destructive power and a sage counsel to his chapter. From his legendary triumphs in flesh, through epic injuries, he has continued serve the chapter in death since the Heresy. ”

Heavy inferno cannon, Nemesis greatsword, personal teleporter
dreadknight armour, nemesis doomfists
Jump Monstrous creature
the aegis, ATSKNF, preffered enemy daemons, psyker, reinforced aegis, 
Dark Excommunication, Hammerhand

Master Omegon”, 2nd Dreadnought,  (#1 Dread Knight pts:160)

“Master Omegon, Legion dreadnought, Dreadknight pattern. ”

Heavy inferno cannon
dreadknight armour, nemesis doomfists
Jump Monstrous creature
the aegis, ATSKNF, preffered enemy daemons, psyker, reinforced aegis, 
Dark Excommunication, Hammerhand

or in short: 1749pts Pure Grey Knights

Coteaz 100

Xenos =I= (psyker, force sword, rad greandes, 3 servo skulls) 79

10 Purifiers (4 cannons, 2 halberds, hammer) 295
Rhino 40

10 Henchmen (6 bolters, 1 storm bolter, 3 plasma cannon servitors) 98
Chimera (two heavy bolters, smoke, light) 56

3 Henchmen (two acolytes, flamer acolyte) 22
Chimera (multi laser, heavy flamer, smoke, light) 56

3 Henchmen (bolters) 15
Razorback (HBs, psyammo, light) 51

3 Hechmen (bolters) 15

8 Henchmen (mystic, 5 death cultists, 1 crusader, acolyte with meltabombs) 109

Storm Raven (multimelta, assault cannons, hurricane bolters, psy ammo) 255

Dreadnought (twin autocannons, ammo) 136

Dreadknight (shunt, inferno, sword) 260

Dreadknight (inferno) 160


  1. Looks like a good list. Any reason you aren't taking dual shunting dreadknights though? They do more damage than a walker dreadknight and a dreadnought. More fun too :)

    Finally maybe combine your naked 3 man unit and 3 man razorback unit to make them more survivable on an objective.

    1. Mostly point cost and the fact that I many games I will be wanting to control the middle and a Dreadknight is a perfect thing to put there and in some games the opponent is coming to me.

      I will try that for sure. The first squad right now is really just making the razorback scoring and will stay inside 99% of the time and the other squad is handily small to just hide.

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