I'm having such a blast the project has fast spiraled into a focused, grand vision. Where Legion ebb and flow took years and years of work, creating the Rout may be a thunderclap of a year to get to a full warrior band at 2000 pts. My rout will be a band of ridiculously diverse beings that still share a common, strictly focused, raw and austere aesthetic.
There are major advances to report. And possibly pictures Monday to stay on the weekly cadence.
I have done all the airbrush base color work, and then hand painted the skin for three new models. Balewolf, the first Wulfen and the Assault Cannon Iron Priest terminator. Airbrushing still feels like cheating. It is such a fantastic tool to apply zenith highlight and incredibly smooth depth. I think it combines quite well with my weatherly and gritty brush work to create something that really doesn't look tool driven, has enough technical definition but also emotion. I will now switch gears to finishing Jarl Balewolf, as him and the wolf are fast becoming the core of this whole exercise. The visual heart of what imagery I am after. Finishing them may take a week of long evenings. But should be worth your wait.
I really enjoy painting these. I get the same meditative kick out of it as I always do, but it doesn't feel representative or so utterly unforgiving as the water colourly flowing shading of say Alpharius and Alpharius. It's also very clear that I am doing something very new to myself. Black primer, airbrush, oils, Legion learnings, plus all the vehicle painting learnings... Very heavy use of pigments.
After a week of Army builder gymnastics, I've put together a 2000pt group that can do the Sky Warriors proud on the battle field and be fun to build. One take away during Legion was that it is actually a really fun game and I want to play more. But it's annoying to build so much random stuff that doesn't really work so well as an army. - and this happens by default if you take years to build as the game changes so much. 7th Edition Space wolves still have all the hall marks of what have always been my favorite playing force. Speed, very active in all the different game phases and best suited for ripping enemies apart in close combat. I have on purpose stayed away from Psykers though. They don't work so well with my vision for the 13th, and being able to re-learn the game and 7th edition without magic will be helpful step.
The Company of the Great Wolf supplement has proven the perfect platform to build my heroes, and again, I will use Sentinels of Mars (Terra) allied department to build some of my loved Mechanicus things. I will later ad a small guard component using the solar auxilia.
In the Wolf Codex, there is a great little passage that describes the tunnels, halls, ducts and caves of Fang being full of heavily armed thralls, servitors, wolves and the combinations of the three. Building these will be a ton of fun. And my bit box is filling up with concepts that make the Surgical Thralls look like Neighbors.
What has made me most excited though, is the idea to outsource the Drop pod and vehicle pool manual labor. I have hired the great folks of Frontline Gaming to purchase, clean, assemble and prime black 3 Drop Pods and 2 Storm Wolves, that I will then painstakingly paint to look like massive things of steel and adamantium. This is the stuff that has always been pure pain for me, and realizing I can concentrate on creating amazing models and adding value only where there is value to add on the vehicles is a real epiphany for somebody working 60 hour weeks.
As ever, excited to hear your thoughts.